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31:30
YouTube
Game Developers Conference
Practical Procedural Generation for Everyone
In this 2017 GDC session, Tracery developer Kate Compton explains the many surprisingly simple algorithms of procedural content generation and how to use simple data structures to control complex content-generators that are scalable, flexible, and surprisingly powerful. GDC talks cover a range of developmental topics including game design ...
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May 31, 2017
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