On Windows 11, when using ShaderFlow’s export feature to render a scene to video, the rendering process reaches 100% but never terminates. The application appears stuck, waiting for FFmpeg to exit.
I'm trying to do a simple thing where I activate another environment and run some code in that environment, using subprocess.check_call. I know I should be able to do that without conda activate myenv ...
The subprocess module replaces the child's I/O streams with pipes, giving you complete control over the conversation. It's beautifully simple: you now have a dedicated child process at your beck and ...
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