Originally designed for video games, real-time rendering solutions like Unreal Engine are increasingly being used in the animation industry for their flexibility in the production of cg series and ...
“When I started at Epic 10 and a half years ago, there was a big void between the way you would create content for a game versus a movie,” Epic Games chief technology officer Kim Libreri (the VFX ...
The line between reality and virtual worlds keeps getting blurrier. Players now expect game environments that breathe, light that behaves naturally, and characters whose expressions feel genuine.
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